Currently graphics are mainly C/C++. I know that memory management is one of the reasons for this and that go has a GC.
take a look here
I don’t see why it couldn’t work. C# and Java are both GC backed and they have graphics frameworks. Minecraft was written with Java.
I have written a graphics renderer in the past and they are computationally heavy, which is an area Go appears to excel. That particular example uses Glut for the Windowing, which I believe could be imported using cgo, but thats as far as my knowledge extends.
Whilst I dont think the Go language was ever intended to be used for Graphics, I don’t any compelling reason why it couldnt be.
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