How To Play Sound Natively On Golang

Hello mates, is it posssible to play a music in Golang simple as in C++ function PlaySound(audiofile, NULL, SND_SYNC)?
I am developinga CLI app and I would like to run a music (mp3/wav) without the need of external dependecies to be downloaded by the user.

1 Like

Ok, I found something that worked very well:

package main

import (
	"fmt"
	"io"
	"log"
	"os"

	"github.com/hajimehoshi/oto"

	"github.com/hajimehoshi/go-mp3"
)

func run() error {
	f, err := os.Open("AudioFile.mp3")
	if err != nil {
		return err
	}
	defer f.Close()

	d, err := mp3.NewDecoder(f)
	if err != nil {
		return err
	}

	c, err := oto.NewContext(d.SampleRate(), 2, 2, 8192)
	if err != nil {
		return err
	}
	defer c.Close()

	p := c.NewPlayer()
	defer p.Close()

        fmt.Printf("Length: %d[bytes]\n", d.Length())

	if _, err := io.Copy(p, d); err != nil {
		return err
	}
	return nil
}

func main() {
	if err := run(); err != nil {
		log.Fatal(err)
	}
}

1 Like

I had same problem . but now i solved my problem

1 Like

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