Help understanding call graph and optimizing code

I figured it out (almost)! It shouldn’t have been a surprise, but it turns out the Chipmunk2D physics engine GoLang port I was using was actually really expensive. I took it out and it’s now a lot more efficient. It only adds about 1% per player but I think it can be better.

The algorithm I use for sending data to players is exponential and I’m pretty sure I can make it linear. I’ll fix that and then post my results here just for fun haha

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.