Gomobile code speed

I am using GoMobile to resize and crop images.
I noticed that it runs too slow.

Golang pc: 1.1 s
Gomobile on android: 15.8 s
Android native: 300 ms

Is it because go and gomobile do not use GPU hardware acceleration? and mobile native dose?

my code:

func TestCrop() {

start := time.Now()
str := OnInputImage()
res := base64.NewDecoder(base64.StdEncoding, strings.NewReader(str))


jpgI, _ := jpeg.Decode(res)
dest := image.NewRGBA(image.Rect(0, 0, jpgI.Bounds().Dx(), jpgI.Bounds().Dy()))
gc := draw2dimg.NewGraphicContext(dest)

gc.SetStrokeColor(color.RGBA{0x00, 0x00, 0x00, 0x00})
gc.SetLineWidth(1)
gc.BeginPath()                                                               
gc.MoveTo(float64(jpgI.Bounds().Dx())*0.24, float64(jpgI.Bounds().Dy())*0.42) 
gc.LineTo(float64(jpgI.Bounds().Dx())*0.71, float64(jpgI.Bounds().Dy())*0.32)
gc.LineTo(float64(jpgI.Bounds().Dx())*0.74, float64(jpgI.Bounds().Dy())*0.58)
gc.LineTo(float64(jpgI.Bounds().Dx())*0.21, float64(jpgI.Bounds().Dy())*0.63)
gc.Close()
gc.FillStroke()
fmt.Println(" crop time 1 :", time.Since(start))

draw.DrawMask(dest, dest.Bounds(), jpgI, image.Point{0, 0}, dest, image.Point{0, 0}, draw.Src)

buf := new(bytes.Buffer)
err := jpeg.Encode(buf, dest, nil)
if err != nil {

	fmt.Println(" err=:", err)
}


fmt.Println(" crop time2 :", time.Since(start))

}

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