Go accessing dxgi.dll


(Leaf Bebop) #1

I am trying to write a high-performance program to capture screen video in Go on windows. And after some research I think I should use the dxgi APIs of windows, AcquireNextFrame, specifically.

However, the API is for C++, which I don’t know how to bind to Go. I mean, I am aware of cgo and tools like swig but as it is a system dll and huge in size, I doubt if I really should generate a wraper of that. I am also aware of syscall package(s) but I don’t think there is a way to convert the whole COM thing into Go.

I am running out of ideas, any helps would be appreciated. Thanks in advance.

P.S.: Yes I know there is Bitblt, but I hear terrible performance of it.


(system) #2

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