Ark - A new Entity Component System for Go

Ark is an archetype-based Entity Component System (ECS) for Go.

It builds on the experience gained when building my first Go ECS, Arche.

Features

  • Designed for performance and highly optimized.
  • Well-documented, type-safe API, and a comprehensive User guide.
  • Entity relationships as a first-class feature.
  • Fast batch operations for mass manipulation.
  • No systems. Just queries. Use your own structure (or the Tools).
  • World serialization and deserialization (with ark-serde).

Aims

I learned so much when building Arche, my first Go ECS, that is was time for a fresh start. The primary aims of Ark, compared to Arche, are:

  • Better support for entity relationships.
  • Centered around the generic, type-safe API.
  • Making it (even) faster than Arche.
  • More structured internals due to better planning of features.

In 3 weeks of development, all this was achieved. Ark is feature-complete now in terms of the initial plan.

Your feedback is highly appreciated, particuarly for the API and the user guide!

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.