New to GO- how it handles float precision 0.4 + 0.2 is 0.6

Thank you for replies – as I am learning more languages, guess discrepancies are started to be noticed on many things including mentioned / integer division in GO while BASIC it was / for float and as in Python 3 (Python 2 was / integer).

I would assume sticking to some single standard would help in industry.
GO still looks promising to me as compiled and although is complex not that as other languages – the new features I need to catch up that I am not familiar with and maybe good for new things to me I don’t have any comparator.